home *** CD-ROM | disk | FTP | other *** search
- > Unrealistic how?
-
- > > #1 bobs & sprites that can be rotated and scaled like Apple soft vector
- > > graphics.
- > > #2 3D bobs like that mushy raycasting thing.
- > > #3 to be able to load a IFF as a background, or FOREGROUND.
- > > #4 collision detection between 2D, and 3D obj's.
-
- These are complicated commands and whereas these ARE possible, you
- would moan that they were too slow because they would have to have all
- sorts of checking to ensure against your lack of deisgn
- specifications.
-
- > > #7 translucent screens, so I can open 3 256 Hi Res screen, so I can draw
- > > background on 1, midground on 2, and foreground on 3. (mem should be the
- > > only limit)
- > > #8 milti screen collision detection system for #7.
-
- These commands are a joke.
-
- > > #9 new 3D modeler with point & click coloring (select color from pallet then
- > > click on face,face changes to that color), surface detailing on the faces not
- > > on a grid, surface detailing tools (line,dot,square,circle.), shape modiling
- > > on the shape (pulling she 3D obj to form it), bent face modeling, in side
- > > out function (for working on the inside of the obj), real color shape system
- > > , assign number or colors command( 2,256 ), assign color block command(if a
- > > obj has 4 colors you can get that block of 4 colors from 0 to 253), get
- > > pallet command(load pallet from IFF).
- > > #10 3D map maker
- > > #11 2D map maker
- > > #12 move map commands up, down, right, left, and rotate & scale.
- > > #13 3D obj texture bit maping.
- > > #14 light sourcing command.
-
- Light Sourcing command???? Come on.... realise something, to code on
- an amiga you have to be tight and controlled with your code. If AMOS
- provided all these commands (which is not going to happen) then
- because they would be general rather than game specific (like coders
- actually have to code to be as optimal as possible) they would be FAR
- TOO SLOW and a complete nightmare for whichever fool tried to create
- the commands.
-
- > That the idea let the designers have what they need now, and you coder boys
- > can go, and reinvent the wheal all you like who gives a fuck.
-
- I think theres something you need to know.
-
- AMOS is a PROGRAMMING LANGUAGE.... FOR CODERS!!!!
- It is not a games designing system. Go and make something with SEUCK.
- I'm sure you'll have NO complaints whatsoever about that.
-
- > Your the one how misunderstood. I knew you were joking.
-
- I'm sorry, I found your English a little confusing in places.
-
- -Murray
-
- --
-
- Alastair \\|// malcolm.murray@virgin.net
- Murray (o o) http://freespace.virgin.net/malcolm.murray
- |~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
- | ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
- | game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
- |game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
- | game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
- | dev/amos/KeyState | dev/amos/PicPack |Star Trek - BORG Assault|
- | pix/nicon/TrekNIcons | | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
-